Key competencies and the DTG
Digital technology is a natural vehicle for supporting the key competencies from the New Zealand Curriculum. The DTG encourages appropriate pedagogy to provide a structure in which these competencies can be supported and developed, as the following examples show:
Managing self
- Use digital resources to effectively find, analyse, and use information (inquiry process)
- Meet deadlines and milestones in projects
- Demonstrate discernment as a consumer of information and acquire skills for determining validity of information
- Select and apply appropriate planning tools
- Use safe working practices
- Recognise the importance of appropriate/ethical use of digital technologies
- Use an appropriate file management structure
- Develop appropriate data management strategies across multiple platforms (such as flash drive, web storage, and email systems)
- Use self-directed problem-solving for software/application issues
Relating to others
- Work on collaborative projects in and outside the classroom
- Work as part of a team or with a peer inside the classroom
- Interact in a variety of contexts
- Acknowledge and incorporate different viewpoints (client, stakeholder, teacher, others)
- Be adaptable and open to new ideas, with feedback on outcomes
- Build evaluation and reflection skills
Participating and contributing
- Participate in global, local, national projects and competitions
- Balance roles in teams as part of a collaborative project
- Provide evaluation and reflection on others’ work
- Collaborate with a community as part of a project
Using language symbols and texts
- Use software to design, create, and export language symbols and texts
- Communicate effectively using a variety of digital technology forms and mediums
- Manipulate text of all kinds – written, spoken, visual, formal/informal
- Interpret and transform data
- Develop and make meaning from codes, language, and symbols
- Manipulate numbers and images and technologies in a range of contexts
- Access and process information to inform an outcome
Thinking
- Use an inquiry process to problem-solve real-life problems
- Use creativity and innovation to create appropriate outcomes
- Research and analyse other technologists’ practice or other situations
- Develop technological knowledge, make decisions, construct own knowledge
- Become active seekers, users, and creators
- Develop reflective skills
- Show discernment
- Challenge basis of assumptions and perceptions
